Saturday, November 27, 2021

Good Futanari Day!

Every day can be "Good Futanari Day" at the FutaMaid Cafe!

(click to enlarge)

Thoughts on this image, along with the reference I used for it, below the fold.

This was a lot of fun to make, even if it took up most of the day to make. Posing 15 characters takes a long time. And with everyone so close to each other, every time I made a change to someone I would have to go back and make small tweaks to their neighbors. I think that helps in making the scene look coherent instead of being a bunch of independent images just thrown together. Which, when I realized it was Good Futanari Day right before noon, was what I was going to do originally.

I got the idea for this image from this picture.


In this picture, the models are shoulder to shoulder with their legs spread, and don't really have much variation between them. The spectacle of the picture comes from 16 naked women all next to each other. That's how I originally did my image. But Chara Studio lets you make perfect copies of a pose, and this perfect pattern made the scene look bland and uninspired. So I went back and reordered the characters into groups and gave them personalized poses. The two futanari cowgirls having a mini boob sumo contest. The students now employees at the office all holding hands. Chloe and Becca being "pulled together" by Audrey since that's how their Sims 4 story turned out. And finally my three oldest and most favorite characters, Aya, Rieko, and Julie, being the the cornerstone of the image. It makes for a much more lively image, giving the viewer something new to look at with each character.

This was fun to make. A neat retrospective of all of the images and animations I've made with these characters. I'm thinking about doing something similar for the end of the year. But that one might be a little more ambitious, because it plans to be animated as well. Let's hope my poor video card can keep up with that one. :)

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