Wednesday, July 20, 2022

Learning How To Make H-Games

I'm going to be slow on making new animations as I'm spending my free time learning how Unity works. I've finally decided to learn how to make my own H-Game. It feels pretty scary how much work it takes to do this. But I'm excited to give it a try and see what I can make!


More game details below the fold.

My idea for this game is that you play a crossdresser that moves to a new city for a summer internship. You are part of an online community of traps and crossdressers, and get inspired to try to go out in public while dressed like a girl. Each day, you can go online and get tasks and challenges from your friends and fans. You then pick your outfit and makeup, and head out and try to complete the tasks you picked. You need to avoid getting attention, as some characters can see through your disguise and realize you are crossdressing. This causes you to run away in embarrassment and failing that day's tasks. Completing tasks earns you experience for unlocking abilities to help you blend in, confidence to wear more types of outfits, and money from your fans to get clothes, makeup, and accessories. You can also form relationships with fans by doing more of their tasks. This will be the primary way you influence the ending of the game. By the end of the summer, your character makes a life choice based on what they were able to accomplish. Will you go back to your old life after a summer of crossdressing? Or will you commit to it and become a full-time trap? Or make the life changing decision to feminize and become a tgirl?

I'm still working out the mechanics as I learn what I can do with the engine, so a lot of this will probably change. As a tl;dr version, think of this as a simplified version of Metal Gear Solid. But instead of infiltrating an enemy base you are infiltrating the women's dressing room at the mall so you can try on bikinis and livestream it to your fans. :)

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