Reference image and Sunshine notes below the fold.
I really liked this pose when I saw it and knew I wanted to make my own variation using a futanari character. I changed up the camera angle to better frame the character and to work with the Koikatsu character skeleton. I also wanted to keep the character mostly in the sun so they remained the focus, even if this doesn't make a lot of sense when you see the baked lighting of the map I used.
A nice improvement with Sunshine is that the modding community has made some neat improvements to Chara Studio. You can now easily move things on a local axis which makes it easier to align elements with each other. And there's new tools for adding folders bound to objects using Node Constraints that can save a lot of time.
The tradeoff is that some features from Koikatsu didn't make the transition. The IBL shader groups don't work, which is what I used for a lot of my scenes to play with shadows and lighting. And the guides for the bone editor no longer render properly.
It'll take a bit of time to get used to the changes. But it has also been a long time since I've used this so maybe it is better that I'm coming into this at this time.
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