I like using insets to capture aspects that are hard to see in the main animation. They do have some issues, though. They pretty dramatically increase the GIF animation size, this one being roughly twice as big as the last one. And they are a bit of a crutch when it comes to composition. Ideally, the scene should be framed such that you don't need to use them.
Here it felt justified as I need to show the expressions of both characters, Aya's enjoyment and Rieko's discomfort. They will both climax with classic ahegao expressions. So I need to show how they get there by establishing their starting points.
As for the animation, this uses a standard piston to drive Rieko's hips and a rod-and-collider setup to make Aya "bounce" at the end of each thrust. Probably went a little much with the bounce. But I can loosen this up as we ramp up in speed and intensity.
As a little bonus, here's the angle from the top. Didn't end up using this angle, but still like the way it looks.
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